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> World Cup '10 - Rules
Zombo
post Oct 16 2009, 10:31 AM
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Hello everybody,

I have written a first draft of the rules for the WC10.

I'd like participating communities to read and translate this rulebook and collect suggestions for improvement. It is important that the rules are approved by everyone before the competition begins so that everybody understand what to do during the competition.

Send me a PM or a reply if you have translated this document and also if you have collected any suggestions from your community.

Don't forget also to register your community (link) in the near future.

PDF: http://upsb.info/random/wc10rulesfinal.pdf
DOC: http://upsb.info/random/wc10rules.doc

SUMMARY -

PDF: http://upsb.info/random/wc10summaryfinal.pdf
DOC: http://upsb.info/random/wc10summary.doc
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Zombo
post Jan 9 2010, 12:35 PM
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updated section 2.4 of the rules to reflect changes that were discussed to managers concerning judging.

Each community will set up their own committee consisting of several members. The committee members must discuss with each other and come up with their judging votes.

Committee only need to vote for the best videos. They do not give points. Furthermore, they must provide a short textual paragraph explaining their vote.

Please translate section 2.4 in your language.
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Zombo
post Jan 10 2010, 01:12 PM
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updated with better spinless examples
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Joshy
post Jan 21 2010, 02:29 AM
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hi i have a question.

is the themes for the match always randomly selected each round? or do you try to make an effort to assign different one?

so we have smoothness and spinless is there a chance we will get those themes again?

This post has been edited by Joshy: Jan 21 2010, 02:30 AM
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Zombo
post Jan 21 2010, 11:09 AM
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QUOTE (Joshy @ Jan 21 2010, 02:29 AM) *
hi i have a question.

is the themes for the match always randomly selected each round? or do you try to make an effort to assign different one?

so we have smoothness and spinless is there a chance we will get those themes again?


yea its possible you get it again,

because the matchups are different each round, so at some point there may not be a theme which both teams have not played.

i will try as much as possible not to make teams play the same themes again cuz its boring
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strat1227
post Jan 22 2010, 12:42 PM
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hmm, definitely too late to implement this or anything, but just an idea i was thinking about ...

for the themed battles, i think the score should be multiplied by a factor of how well it sticks to the theme ... for example, if someone gets 10/10 on all categories (difficulty, etc), but only gets 5/10 on theme, then it shouldn't be additive, they should get a score half of what the sum of the other categories is.

similarly, if someone gets 7/10 on all other categories, but get's 10/10 on theme, then it should be the full sum of their other categories (if the two were battling, this person would win).

That way, your difficulty, smoothness, etc only counts tothe degree that it pertains to the theme
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Zombo
post Jan 22 2010, 01:08 PM
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QUOTE (strat1227 @ Jan 22 2010, 12:42 PM) *
hmm, definitely too late to implement this or anything, but just an idea i was thinking about ...

for the themed battles, i think the score should be multiplied by a factor of how well it sticks to the theme ... for example, if someone gets 10/10 on all categories (difficulty, etc), but only gets 5/10 on theme, then it shouldn't be additive, they should get a score half of what the sum of the other categories is.

similarly, if someone gets 7/10 on all other categories, but get's 10/10 on theme, then it should be the full sum of their other categories (if the two were battling, this person would win).

That way, your difficulty, smoothness, etc only counts tothe degree that it pertains to the theme


well it doesnt matter now since we're not using points score, only justifications and theme is cleary defined as a "tiebreaker"
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XYZaki
post Jan 24 2010, 09:36 PM
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I didn't plan on ever looking at this, but whoaaaaaaa. My tag with Awesome is used as an example biggrin.gif

But nice definitions, I was really foggy on what "control" specifically meant.
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