Angel's Sonic
From UPSB
| Hybrid Information | |
|---|---|
| Tricks used | Twisted Sonic Sonic |
| Creator | Unknown |
Angel's Sonic is a hybrid. This hybrid has a name and notation similar to a trick because it was historically classified as an individual trick, before the interrupted trick notation came into being. Named by opposition of the Demon's Sonic.
Contents |
Written naming convention
Angel's Sonic (number of spins) (starting position)-(ending position)
When writing Angel's Sonic in breakdown form, the following convention will detail what happens throughout the entire hybrid combo.
- The name of the hybrid, Angel's Sonic.
- The number of spins can be omitted. When number of spins is omitted, the hybrid is assumed to have 2.0 rotations total.
- The starting and ending positions can be omitted.
- When both positions are omitted, it is assumed to be a Angel's Sonic 34-12.
- If only the ending position is omitted, it is assumed to end two slots above the starting position.
Written hybrid notation
Formal notation options
- Twisted Sonic Normal 34-13[p][s 1.0] ~ Sonic Normal 23-12[s 1.0][c]
- Charge Normal 34[p][s 0.5] ~ Pass Reverse 34-13 ~ Sonic Normal 23-12[s 1.0][c]
Informal notation options
- Twisted Sonic Normal 34-23 ~ Sonic Normal 23-12
- Charge Normal 34 ~> Pass Reverse 34-13 >~ Sonic Normal 23-12
Guide
Angel's Sonic Normal 34-12
- The Twisted Sonic - The pen is in the 34 slot between the ring and pinky fingers with the COP inside the hand. The hybrid begins with half a Twisted Sonic.
- The transfer - During the first charge in the Twisted Sonic, the middle finger is bent in, and the pen arrives above the index finger.
- The Sonic - The pen transfers, like in a Sonic Normal; from the 13 slot to the 12 slot, then another 0.5 Charge motion is performed. The pen is caught in its final postion.
Given to Huroni to copy-paste by Phlogistique from FPSB

