Expanded trick notation

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As pen spinning continues to grow, so must the notation that is used to describe it. The last major change to how we look at and think about pen spinning tricks was the Interrupted Trick Notation, designed to better describe partial tricks and how they interact with other partial and full tricks. Continuing with this process is another idea brought to the Research Department's attention by Fratleym of UPSB and FPSB.

The idea is to describe tricks where the push comes from fingers not normally involved in the push of a trick. Frat started with Halftaps and Fulltaps. Rather than using the finger directly above the two supporting fingers to push, Frat moves the job of the pushing finger to other parts of the hand. This greatly increases the possibilities of how to perform tricks and possibly add additional help to others. This concept can most easily be applied to all topspin tricks (Shadow, Baktap, etc...) while Zombo brought the idea of Backarounds using additional fingers part-way through the trick to give additional help. The question is how to go about describing such actions. Luckily, the RD already has a notation in place that can be used to further describe these kinds of actions. Using part of the hybrid notation, we can describe these extra pushes even in complete tricks, rather than sticking to the partial tricks that the notation was created for.

Contents

Notation

[p x] = The [p] stands for "push" and is placed after the trick name. This signifies the push portion of the trick. The x can be replaced by the finger(s) used to push the pen if different than its normal pushing finger(s).

Example

Halftap T2-T2 with a push by the ring finger.
Formal notation

  • Halftap T2-T2[p 3][s 0.5][c]

Informal notation

  • Halftap 0.5 T2-T2[p 3]

In the above examples, the starting and ending positions are stated the same way as with the hybrid notation. The push section of the trick shows the additional finger used (in this case, the ring finger) for the push of the trick. The shorthand, informal, notation brings only the push section of the original hybrid notation to accurately describe how the push differs from the usual performance.

Videos

Video breakdowns

  1. Halftap T1-T1[p 2]
  2. Halftap T1-T1[p 2] (slow motion)
  3. Halftap T2-T2[p 3]
  4. Halftap T2-T2[p 3] (slow motion)
  5. Halftap T3-T3[p 4]
  6. Thumbaround > Halftap T3-T3[p 4] (slow motion)
  7. Halftap T3-T3[p 4] (slow motion)
  8. Halftap Reverse T2-T2[p 3]
  9. Halftap Reverse T2-T2[p 3] (slow motion)
  10. Thumbaround > Halftap Reverse T2-T2[p 3] > Fingerless Indexaround Reverse > Pass 12-23 > Fingerless Middlearound Reverse > Pass 23-34 > Fingerless Ringaround Reverse > Fingerless Pinkyaround Reverse
  11. Thumbaround > Halftap Reverse T2-T2[p 3] (slow motion)
  12. Thumbaround > Halftap T2-T2[p 3] > Fingerless Thumbaround > Fingerless Thumbaround Reverse > Thumbaround T3-T3 > Fulltap T3-T2[p 4] > Charge T2 > Middlearound Reverse 0.5 T2-23 ~> Sonic Clip Reverse 23-34 > Sonic Clip 34-23 ~ Middlearound Reverse 24-23 > Charge 0.5 23 ~> Pass 23-12 > NeoSonic 12-T1 > Charge Reverse T1 > Fingerless Thumbaround Reverse > Pass T1-12 > Neobackaround 1.0 12-12 ~ Fingerless Middlearound Reverse 1.5 12-12 > Fingerless Middlearound Reverse 1.5 12-12 > Fingerless Middlearound Reverse 12-12 > Charge Reverse 12 > Pass 12-23 > Charge 23 > Pass Reverse 23-12 > Pass 12-T1 > Thumbspin 1.5 > Charge T1 > Indexaround 0.5 T1-12 > Charge Reverse 0.5 ~> Pass 12-23 > Middlearound 23-23 > Middlearound Reverse 23-T1 > Charge Reverse T1 > Fingerless Thumbaround Reverse > Pass T1-12 > Neobackaround 1.0 12-23 > Fingerless Middlearound Reverse 12-12 ~ Fingerless Middlearound Reverse 0.5 12-23 > Fingerless Ringaround Reverse 23-23 ~ Fingerless Ringaround Reverse 23-34 > Fingerless Pinkyaround Reverse 34-34

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